|Name||BTI reads and presents the name of the LNM file. You cannot change the name here you need to change the name of the LNM file.|
You cannot change this field if you need to change this do so in the folder where the file is. Be sure after changing the name that you let BTI re-read the file, before you make any change to the bush trip. If you do not your changes are lost.
|Filename||In this field is the full path and name of the LNM file .You cannot change this field, if you need to change this do so in the folder where the file is. Be sure after changing the name that you let BTI re-read the file before you make any change to the bush trip. If you do not your changes are lost|
|Project||The name of the project. This must be unique in the community folder and should be in the format XXX-YYY-zzz.|
|Project type||Default is BushTrip.|
Depends on LNMPLN and will be asked on first import. Possible values are BushTrip, Discovery, Tutorial and AirRace,
|Project language||Default is English(United States)|
This is the language, your bush trip is built on and you used in Little Navmap to describe the trip and flight plan. It is important for translation to set this correct.
BTI reads your Gamertag from the information in your license. This field cannot be changed.
|Title||The Title of your bush trip. BushTripInjector generates this automatically from the cities of the departure and destination airport. If the city names cannot be determined, the name of the airport (ICOA) is used.|
This is used as the main headline in the bush trip menu and inside the Content Manager of the Flight Simulator.
This field is user adjustable.
This is the list of bundles currently added to your bundle project. It shows you how many packages, assets and dependencies are included in each project.
Click on the button and all already created missions and packages of your BushTripInjector Project Root Folder will be shown. Select the missions of your choice you want to add to a mission bundle.
Alle files, images, sounds, translations, airports, landmarks and dependencies will be added to your mission bundle pack.
Just keep in mind, the mission you added should be generated before you generate you bundle.